
So here we are again, and I must apologize for being absent the past couple of weeks. Things have been quite hectic, as I wrapped up a few things and began to dive into some new work.
Today I want to talk a little bit about character creation. I am by no means an expert, but feel capable of imparting some sort of advice. The characters in question today belong to a new project I am thrilled to be apart of, Carolina Cobalt. It is an exciting, yet quirky space adventure story. So for all you Sci-Fi lovers out there, this will be right up your alley!
It is written by the ever talented Adam Wollet. You can find some of his work at the link listed, and if you subscribe you will be able to keep up with Cobalt as well, as Adam will be chronicling the entire creation process from the beginning, so check it out here.
So there was quite a bit of back and forth on the main character's design, Carolina "Rolin" Cobalt. Herein referred to as just Rolin. Since Adam and I live in the same city, it's great getting together to hash out some of the finer details of design, mood, tone, and various storytelling elements. We discussed and covered nearly every base imaginable in order to create an effective design. We really wanted his personality to come through both in his actual attire and (which you'll see soon enough) his ship design. We also need to take into account not only his current adventure we're working on but future possibilities as well, making sure his attire was diverse enough to handle different situations he may run into down the road. So after much talk and some doodling we ended up here. We are both very proud of what we accomplished with the design and now look forward to putting it into action.
Now, Squidface went a bit quicker, with some rough direction from Adam I was left to fiddle and toy around a bit. He is a rough and tumble space gangster and we needed his costume to show that. It's great working on characters like this that offer so much freedom of creativity, it's where I get my kicks and feel I come through best as a storyteller. Because story needs to be reflected even in the designs. And that is the most important part here.
You want to imagine this character and they way they act and operate outside of the scenes you are called upon to illustrate. This will help you be able to breathe more life into the design, making it more effective.
It is something that should always be in the back of your mind as you illustrate. Every illustration is more than just a single image, you are trying to capture the essence of the characters. They have a past, present and future and while readers may not know anything outside of a single snapshot it is important to build this in our own mind. It will enrich your work and communicate more effectively to your reader.
And besides it's a lot of fun to lose yourself in your imagination, maybe everything above is just an excuse to be a kid again.
-N